麻豆社

Video summary

Mike ('Director of Mischief') and Rhiannon (Creative Manager) from Beano construct a world for their comic characters.

They talk about creating a comic book setting, or paracosm, for the characters to live in.

They encourage pupils to create a map and name streets, shops and schools, with a suggestion of using real life as inspiration for the map, then exaggerating details in order to create a comic world.

Mike and Rhiannon explore how to use onomatopoeia to describe familiar sounds before adding word soundscapes to their maps.

This short film is from the 麻豆社 Teach collection Beano - How to create a comic.

Back to top

Teacher Notes

Task: Create a Map

In this task, pupils explore the meaning of paracosm before creating a map to show the setting of their story.

  • Split the pupils into groups of 3 and 4. They could introduce their characters and get to know their groups鈥 characters in order to begin to think about the kind of world they might create.
  • Introduce the word paracosm and share definition: a detailed imaginary world, involving humans, animals and maybe even fantasy creations. Can pupils think of any paracosms?
  • What do we mean by a map? What would we expect to see on a map? Link this discussion to the pupils geography learning (KS1 might discuss a map of their local area for example, whereas Upper Key Stage 2 might think about grid references and symbols).
  • Explain that it doesn鈥檛 have to be a map of a specific area, but any location. Encourage pupils to think about historical settings they may have studied (e.g. Stone Age, Ancient Egypt, Roman Britain). Explain that these could all be paracosms for your comic.
  • Pupils work together in groups to create a map for their paracosm, using their characters and previous learning as inspiration. Explain that pupils need to include the houses that each of the characters live in, a school if appropriate, some shops maybe and other people鈥檚 houses/places of work.

Ideas for differentiation:

  • Pupils may need a partially completed map to add details to. Encourage older pupils to add as much detail as possible, perhaps including symbols and a grid in order to develop links to the Geography curriculum.

Task: Add Daft Details

Explore the 鈥榙aft details鈥 discussed in the video. Can pupils come up with any of their own?

  • Encourage pupils to think about what they see on their way to and from school, then model how to exaggerate these to create comic-style images.
  • Allow pupils time to practise sketching details in their sketchbooks before adding their own 鈥榙aft details鈥 to their maps.
  • Next, pupils add detail to their maps by naming places, roads and landmarks.Focus on the example in the video: Wood Lane. Why is this not the best choice for a comic? Why is cotton candy crescent better? Link back to alliteration as discussed in episode 1.

Task: Soundscape

In this task, pupils add sound to their maps.

  • Ask pupils to close their eyes. What sounds can you hear? Create a mind map as a class. How could we recreate these sounds in our classroom?
  • Link back to onomatopoeia as discussed in episode 1. Ask pupils to make up their own onomatopoeias for the sounds around them.
  • Next, ask pupils to add a soundscape to their map by drawing in details that make noises and then drawing the noises themselves. If there is a pond, for example, draw in the sounds of the water SPLOSHing.

. (PDF, 728KB)

This series is suitable for teaching English and Art and Design/Expressive Arts at Key Stage 2, 2nd Level, and Progression steps 2 and 3 across the UK.

Back to top

Creating comic characters. video

How to draw, name and create personalities for comic book characters.

Creating comic characters

Creating comic stories. video

How to create a comic book story using a three-act story mountain structure.

Creating comic stories
Back to top