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Title: Game Design Competition Entry!

Audio by gamecomp from London | in games, production, sound

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Entry to the Game Design Competition by Sol who attended a FREE workshop at Â鶹Éç Blast on tour in London. Sol says "A breathing, B movement, bio digital converter we just tested everything we thought might sound good, then recorded them if they did.The metal railings we knew would sound like footsteps and dashing along the railings just turned out well. But hissing was pretty obvious. i think they work because he is a very metallic character and he moves calmly. he is a classic enemy or bad guy who straight away sounds bad and scary."

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